Python Programming, Gamified

Students write Python agents that compete in strategy games — and keep coming back to improve them. Teachers get evidence of every attempt, concept and line of code, and the tools to know the work is theirs.

What you get with a classroom

  • Make learning visible — every attempt, hint and submission is recorded. A concept heatmap shows who is fluent and who needs help.
  • Assess from evidence — AI drafts pop quizzes from the concepts your class has covered and report comments from each student's real work. You review and edit everything.
  • Know the work is theirs — paste detection is always on, a per-class switch blocks pasting entirely, and an AI plagiarism check reads a student's whole submission history.
  • Running in 15 minutes — create a classroom, pick a game and its exercises, and share a join link. Everything runs in the browser, so there is nothing for IT to install.

Pricing

AUD $29 per class · 90 days of full access · no subscription.

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